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The Life and Times of a Video Game Design Student

 
The Life and Times of a Video Game Design Student
Posted in Experiences and events by tekanji on Wednesday, April 23rd, 2008 | No Comments » [Permalink]

So, my teacher came up to me and my classmate during one of our breaks today. My immediate reaction was, of course, “Oh, crap, what the hell did I do?” But it turns out that I wasn’t in trouble, but rather that he wanted us to help out with something having to do with class assignments.

Oh yeah, did I mention that the closest I ever came to being all gung-ho about helping out with school was when I joined the prom committee in the 8th grade because the vice principal looked so forlorn that no one was joining? There have been times when I’ve thought, “Maybe I should get more involved with the school,” but ultimately I haven’t.

Now I’ve been drafted into it. I wonder what my teacher thought when I gave him my Look of Horror. But, yeah, so whenever students have assignments due, we get to get up at the end of class, collect them, then go down to the office, mark down anyone who didn’t turn one in, then place the stack on my teacher’s desk. This also means that every Friday I will have to stay late after school.

Oh well, at least it gives me more time to hang out with my classmates (one of whom I’m already friendly with, and the other of whom I now have a chance to be friendly with).


Posted in Navel gazing by tekanji on Friday, April 18th, 2008 | No Comments » [Permalink]

Today, when talking about the history of video games my teacher mentioned that 1987 was when he first bought the Famicon (ie. NES). Then he asked all of the students who hadn’t been born yet to raise their hands. 90% of the class did.

The NES was my first console. Ever. I’m old enough to have played games on my friend’s Atari. Heck, I remember when hard drives were measured in megabytes. My computer back in the States has an old 3.6 gig HD in it and I remember when I was excited because of how big that was.

25 isn’t that old. Really. But thinking about how my real experience is simply “history” to my classmates sure makes me feel old.


Posted in Experiences and events by tekanji on Saturday, April 12th, 2008 | No Comments » [Permalink]

So, it’s been a little over a week since school started. It both is, and isn’t, what I expected. Having gone through various types of schools — typical K - 12 American schooling, university in Canada, and finally Japanese language school — I have experienced a range of approaches to teaching. HAL has incorporated elements from all of those so far, as well as adding its own unique style in the process. (more…)


Posted in Competitions, awards, etc by tekanji on Saturday, March 8th, 2008 | No Comments » [Permalink]

Sony Online Entertainment is holding a competition to decide who gets a $10,000 tuition scholarship.

From the official site:

The official SOE G.I.R.L. — Gamers In Real Life — scholarship is the first of its kind with The Art Institutes to encourage students toward career paths in the creative and applied arts, ultimately resulting in the development of games that are more interesting for women to play.

[…]

The G.I.R.L. Scholarship will officially begin on April 1, 2008. In order to be eligible to participate, entrants must be a current student at one of The Art Institutes schools. Students are required to submit an in-game design, concept art and two essays. The deadline to enter is May 31, 2008. The winner will be announced on or about June 30, 2008.

One skilled student will win a $10,000 tuition scholarship towards his or her education at The Art Institutes school at which he or she is currently enrolled and a paid internship of up to ten (10) weeks at one of the Sony Online Entertainment studios (located in Austin, Denver, San Diego and Seattle). Entrants will be judged by a panel of industry professionals from SOE.

Since it’s so narrow — limited to only those currently enrolled at one of The Art Institutes schools — I’m not sure how effective it will be at promoting the stated goal. Still, it’s drawn a fair amount of PR and anything that raises awareness as to the barriers that women face when trying to enter the industry is good in my book.


Posted in Looking at the process by tekanji on Thursday, February 14th, 2008 | No Comments » [Permalink]

AKA. Andrea gets mail and responds to it!

So, thanks to my article on Game Career Guide and the shout out from JC Barnett of Japanmanship I’ve been getting a few e-mails a week. (I hope y’all have added my RSS feed, ’cause there’s not going to be much of interest here until April!) One of the things that has come up more than once is financial questions: how much is tuition, can you do a part-time job while studying, and is there financial aid.

So, what follows is what I’ve gleaned from the website’s FAQ with some of the information from Evan’s interview on Kotaku. (more…)


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