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The Life and Times of a Video Game Design Student

 
The Life and Times of a Video Game Design Student
Posted in Looking at the process by tekanji on Saturday, October 6th, 2007 | 3 Comments » [Permalink]

Back in November of 2006 when I was still trying to decide the path I wanted to take to get into the industry, feminist game blogger Guilded Lily, aka. Lisa Laughy, announced that she was going to Guild Hall:

I am very pleased to announce that I have been accepted into the Masters of Interactive Technology, Art Creation Specialization, at The Guildhall at SMU. In January I will begin a two year intensive program to learn everything I need to know (but was afraid to ask) about how to create art assets for the digital games industry.

Only a few weeks after starting the program, however, did she realize that “intensive” was synonymous with “takes all your time and then some”. Under the guise of preparing students for work environments, the program’s boot camp-like environment was not flexible enough to allow Lisa to deal with unexpected personal problems while still being able to keep up with school. She has written about her experiences both on GameCareerGuide.com (I Am a Game School Dropout) and on her blog (Game School Dropout: Whining 101). (more…)


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