Sony Online Entertainment is holding a competition to decide who gets a $10,000 tuition scholarship.
From the official site:
The official SOE G.I.R.L. — Gamers In Real Life — scholarship is the first of its kind with The Art Institutes to encourage students toward career paths in the creative and applied arts, ultimately resulting in the development of games that are more interesting for women to play.
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The G.I.R.L. Scholarship will officially begin on April 1, 2008. In order to be eligible to participate, entrants must be a current student at one of The Art Institutes schools. Students are required to submit an in-game design, concept art and two essays. The deadline to enter is May 31, 2008. The winner will be announced on or about June 30, 2008.
One skilled student will win a $10,000 tuition scholarship towards his or her education at The Art Institutes school at which he or she is currently enrolled and a paid internship of up to ten (10) weeks at one of the Sony Online Entertainment studios (located in Austin, Denver, San Diego and Seattle). Entrants will be judged by a panel of industry professionals from SOE.
Since it’s so narrow — limited to only those currently enrolled at one of The Art Institutes schools — I’m not sure how effective it will be at promoting the stated goal. Still, it’s drawn a fair amount of PR and anything that raises awareness as to the barriers that women face when trying to enter the industry is good in my book.
AKA. Andrea gets mail and responds to it!
So, thanks to my article on Game Career Guide and the shout out from JC Barnett of Japanmanship I’ve been getting a few e-mails a week. (I hope y’all have added my RSS feed, ’cause there’s not going to be much of interest here until April!) One of the things that has come up more than once is financial questions: how much is tuition, can you do a part-time job while studying, and is there financial aid.
So, what follows is what I’ve gleaned from the website’s FAQ with some of the information from Evan’s interview on Kotaku. (more…)
Although I knew I would want to revisit Lisa’s story again, I didn’t think it would be this soon. I’ve been keeping up with the comments on her blog, however, and I noticed that one of her classmates commented. I responded in thread, but I think that some of the points he brought up deserve more thought and analysis.
The person, calling themselves “Guildhall Student”, made the following argument:
It just takes a love, commitment, and talent to be in this industry. Its much like Music or Acting, honestly. You have to do lots of hard work to be discovered and only the best talent will make it and get the good jobs.
I first just want to take some time to talk about Guildhall Student’s comparison with the music and acting industries. I find it to be ironic that he mentions acting, with the recent debacle where it was reported that Jeff Robinov, the president of Warner Bros, said, “We are no longer doing movies with women in the lead”. While this allegation is “untrue” according to the studio (link roundup), it is an accurate reflection of what is taught in film school according to one student. Acting is no more free from discriminatory practices than game design is, nor the music industry for that matter.
Below I will look at how privilege enters into the equation when deciding on, and attending, gamer college. Although Guildhall Student specifically addresses age, I’ve decided to leave it out of this post because I don’t have the time to do the research to back up my argument. Instead I will focus on family and financial matters, and how the status quo can privilege young single men and end up discouraging diversity. (more…)