Current Deadline: Finish basic gameplay by February 19
Current Progress: Start room and level 1 finished
Not sure if things are going better than expected, or worse. On the one hand, I’ve spent a lot of time procrastinating (or taking care of other things). I got sidetracked by an assignment to code a SameGame, which ate up about a week of class time. Then, this week (literally the day after I finished it, of course) my teacher said we no longer had to turn it (people complained that they didn’t have time to do their HEW project). Getting the display to work like I want it to always seems to take twice, or three times, the amount of time I expected it to. And don’t get me started on debugging.
But, I have some time tomorrow during my AS work shift to start on level 2. Since the basic game mechanics are the same as the start room I’ll have a solid base to work with, so that’s a plus. Level 3 is a labyrinth game that I coded for an assignment (that, if I recall correctly, we didn’t actually turn in). I want to make some modifications to it (clean up the board creation algorithms and add guards who move about the labyrinth randomly) but absolute worst case scenario I can do with simply porting it.
Assuming I make the March 19 deadline (ie. have all my levels coded and debugged), that gives me about a week to add the storyline and other text (explanation of the rules, controls, etc). The only problem is that everyone is going to be busy with their HEW assignment so I might not be able to get my friends to proofread my Japanese… which will undoubtedly result in hilarity when my senpai come and play the game. Hilarity for them, that is. Naturally, I will want to crawl under a rock and die.
Even if it does have cringe worthy awesome Japanese mistakes, though, my game is going to rock. Well, as much as a game coded for the console API can rock, that is.
PS. The game has a name: 『魔女の館』 (“The Witch’s Mansion”)! I wanted it to be “The Sorceress’ Tower”, but that didn’t sound right in Japanese.
So, our school year ends after the first week of March, but our normal classes actually end in February. The first week of March is taken up by Hal Event Week (HEW), a competition where students show off their projects (video games for gaming students, web pages for web students, etc).
The second, third, and fourth years have been doing group projects for the past few months, but we first years basically have February to create our project alone. Apparently last year the first years did group projects as well, but there were problems so this year it was switched to be individual.
So! I thought up my game design a few days ago:
Name: Untitled (I can’t think up names to save my life)
Type: Adventure/Puzzle
Story: You (a princess) have been captured by an evil sorceress and have to escape.
Gameplay: Each level is a different puzzle, there are three levels:
- Level 1: You start in a room, when you walk to the door you have to pick the lock (a Mastermind-style game).
- Level 2: You have to get outside by choosing doors (and finding keys to unlock the doors).
- Level 3: You’re outside, but not safe yet! Navigate the labyrinth to find the exit.
I’m stuck using the console API, which means that I can only use ASCII art (no graphics) but the good thing about Japanese is that not only can I use kanji (I’m going to use the Japanese word for princess — 姫 — as the player avatar), but I can also use squares (□), circles (◎), etc. which makes my life a bit easier.
I think I should be able to get this done in a month, especially since I’ve already coded a Mastermind program and I’m currently working on a labyrinth game for my programming class. But, then again, I have a tendency to think bigger than I have time to code, so we’ll see.
I don’t think I’ll win the competition or anything, but if I can make an interesting game I’ll be happy. Anyway, wish me luck!
Sony Online Entertainment is holding a competition to decide who gets a $10,000 tuition scholarship.
From the official site:
The official SOE G.I.R.L. — Gamers In Real Life — scholarship is the first of its kind with The Art Institutes to encourage students toward career paths in the creative and applied arts, ultimately resulting in the development of games that are more interesting for women to play.
[...]
The G.I.R.L. Scholarship will officially begin on April 1, 2008. In order to be eligible to participate, entrants must be a current student at one of The Art Institutes schools. Students are required to submit an in-game design, concept art and two essays. The deadline to enter is May 31, 2008. The winner will be announced on or about June 30, 2008.
One skilled student will win a $10,000 tuition scholarship towards his or her education at The Art Institutes school at which he or she is currently enrolled and a paid internship of up to ten (10) weeks at one of the Sony Online Entertainment studios (located in Austin, Denver, San Diego and Seattle). Entrants will be judged by a panel of industry professionals from SOE.
Since it’s so narrow — limited to only those currently enrolled at one of The Art Institutes schools — I’m not sure how effective it will be at promoting the stated goal. Still, it’s drawn a fair amount of PR and anything that raises awareness as to the barriers that women face when trying to enter the industry is good in my book.