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	<title>Better by Design</title>
	<atom:link href="http://designblog.theirisnetwork.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://designblog.theirisnetwork.org</link>
	<description>The Life and Times of a Video Game Design Student</description>
	<lastBuildDate>Fri, 01 Jan 2010 08:00:42 +0000</lastBuildDate>
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			<item>
		<title>Happy New Year!</title>
		<link>http://designblog.theirisnetwork.org/2010/01/01/happy-new-year/</link>
		<comments>http://designblog.theirisnetwork.org/2010/01/01/happy-new-year/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 08:00:42 +0000</pubDate>
		<dc:creator>tekanji</dc:creator>
				<category><![CDATA[Other stuff]]></category>

		<guid isPermaLink="false">http://designblog.theirisnetwork.org/?p=251</guid>
		<description><![CDATA[
Here&#8217;s to hoping that 2010 affords me with more time to update this blog!
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>and now she ded from DS</title>
		<link>http://designblog.theirisnetwork.org/2009/09/14/ded-ds/</link>
		<comments>http://designblog.theirisnetwork.org/2009/09/14/ded-ds/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 11:04:36 +0000</pubDate>
		<dc:creator>tekanji</dc:creator>
				<category><![CDATA[HEW 2010]]></category>
		<category><![CDATA[hew]]></category>
		<category><![CDATA[i love school... really]]></category>

		<guid isPermaLink="false">http://designblog.theirisnetwork.org/?p=236</guid>
		<description><![CDATA[Doubtless my fans (all three of you!) have been worried about my 2+ month absence from the interwebs. Since about mid-May I&#8217;ve been swamped with work &#8212; homework, tests, obligations from my student group, etc &#8212; and have had very little time to log in and read Iris&#8217;s forums, much less the time to write [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;Thanks&#8221; swine flu?</title>
		<link>http://designblog.theirisnetwork.org/2009/05/18/thanks-swine-flu/</link>
		<comments>http://designblog.theirisnetwork.org/2009/05/18/thanks-swine-flu/#comments</comments>
		<pubDate>Tue, 19 May 2009 02:10:22 +0000</pubDate>
		<dc:creator>tekanji</dc:creator>
				<category><![CDATA[Navel gazing]]></category>
		<category><![CDATA[i love school... really]]></category>
		<category><![CDATA[the little things]]></category>

		<guid isPermaLink="false">http://designblog.theirisnetwork.org/?p=229</guid>
		<description><![CDATA[Due to a swine flu scare, school is out at least until Saturday. One would think I would be like, &#8220;Sweet, no school!&#8221; but no. For the first time in my life I was like, &#8220;Nooooooooooooo!&#8221;
Not just because school is awesome, but because it meant that I had to reschedule two meetings that were planned [...]]]></description>
		<wfw:commentRss>http://designblog.theirisnetwork.org/2009/05/18/thanks-swine-flu/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>House cleaning</title>
		<link>http://designblog.theirisnetwork.org/2009/04/17/house-cleaning/</link>
		<comments>http://designblog.theirisnetwork.org/2009/04/17/house-cleaning/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 06:53:03 +0000</pubDate>
		<dc:creator>tekanji</dc:creator>
				<category><![CDATA[Site related]]></category>
		<category><![CDATA[standardized tests]]></category>

		<guid isPermaLink="false">http://designblog.theirisnetwork.org/?p=224</guid>
		<description><![CDATA[I know what you&#8217;re all thinking, &#8220;We hear nothing from her in like a month and then it&#8217;s three posts in a row! WTF?!&#8221; Gimme a break, I&#8217;ve been busy!   Plus, what better way to procrastinate studying for the Fundamental Information exam tomorrow than to do some housecleaning?
In addition to the two posts [...]]]></description>
		<wfw:commentRss>http://designblog.theirisnetwork.org/2009/04/17/house-cleaning/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A deeper look into HAL&#8217;s curriculum</title>
		<link>http://designblog.theirisnetwork.org/2009/04/17/faq-curriculum/</link>
		<comments>http://designblog.theirisnetwork.org/2009/04/17/faq-curriculum/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 04:48:30 +0000</pubDate>
		<dc:creator>tekanji</dc:creator>
				<category><![CDATA[FAQ]]></category>
		<category><![CDATA[japanese school system]]></category>
		<category><![CDATA[teaching methods]]></category>

		<guid isPermaLink="false">http://designblog.theirisnetwork.org/?p=199</guid>
		<description><![CDATA[Now that I&#8217;m in my second year of school and have a better idea of how everything works, I figured it would be a good idea to write up a more detailed description of HAL&#8217;s curriculum. I&#8217;ll explain the basics first and then get into a more detailed description after the cut.
The Basics
The first thing [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What kind of jobs are there in the gaming industry?</title>
		<link>http://designblog.theirisnetwork.org/2009/04/17/faq-job-breakdown/</link>
		<comments>http://designblog.theirisnetwork.org/2009/04/17/faq-job-breakdown/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 03:10:00 +0000</pubDate>
		<dc:creator>tekanji</dc:creator>
				<category><![CDATA[FAQ]]></category>
		<category><![CDATA[breaking into the industry]]></category>
		<category><![CDATA[gaming industry]]></category>

		<guid isPermaLink="false">http://designblog.theirisnetwork.org/?p=182</guid>
		<description><![CDATA[Note: This information is based on the Japanese gaming industry.
I&#8217;m sure most people who play games have contemplated at one point or another what it would be like to be one of the people making the game instead of just playing it. But for those serious about breaking into the industry, it&#8217;s a long step [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>And now for something completely different&#8230; test results!</title>
		<link>http://designblog.theirisnetwork.org/2009/03/04/2009020-jken-results/</link>
		<comments>http://designblog.theirisnetwork.org/2009/03/04/2009020-jken-results/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 09:12:41 +0000</pubDate>
		<dc:creator>tekanji</dc:creator>
				<category><![CDATA[Tests]]></category>
		<category><![CDATA[j-ken]]></category>

		<guid isPermaLink="false">http://designblog.theirisnetwork.org/?p=169</guid>
		<description><![CDATA[So, first off since I forgot to update, I passed level 2 of the J-Ken Practical Information test (no shock there; it was bleedingly easy).
In February 2008 I took the J-Ken Systems Information exam, which is actually 3 separate exams that make up one certification. I thought I was only going to pass the programming [...]]]></description>
		<wfw:commentRss>http://designblog.theirisnetwork.org/2009/03/04/2009020-jken-results/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Harassment policies that reinforce discrimination</title>
		<link>http://designblog.theirisnetwork.org/2009/03/02/harassment-policies/</link>
		<comments>http://designblog.theirisnetwork.org/2009/03/02/harassment-policies/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 10:13:17 +0000</pubDate>
		<dc:creator>tekanji</dc:creator>
				<category><![CDATA[Gaming news]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[gaming industry]]></category>
		<category><![CDATA[privilege]]></category>

		<guid isPermaLink="false">http://designblog.theirisnetwork.org/?p=117</guid>
		<description><![CDATA[&#8220;Although preventing harassment is an admirable goal, a requirement that LGBT people remain invisible and silent is not an acceptable means of reaching that goal.&#8221;
- Lambda Legal1


It wasn&#8217;t so long ago that games, especially console games, were primarily offline forms of entertainment. Over the years, however, that has changed and these days online communities &#8212; [...]]]></description>
		<wfw:commentRss>http://designblog.theirisnetwork.org/2009/03/02/harassment-policies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>T-minus 7 days until HEW</title>
		<link>http://designblog.theirisnetwork.org/2009/02/22/t-minus-7-days-until-hew/</link>
		<comments>http://designblog.theirisnetwork.org/2009/02/22/t-minus-7-days-until-hew/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 03:58:44 +0000</pubDate>
		<dc:creator>tekanji</dc:creator>
				<category><![CDATA[Experiences and events]]></category>
		<category><![CDATA[HEW 2009]]></category>
		<category><![CDATA[hew]]></category>

		<guid isPermaLink="false">http://designblog.theirisnetwork.org/?p=106</guid>
		<description><![CDATA[HEW 2008 &#8211; Level 3 (Unfinished)
Current Deadline: Finish game by March 2
Current Progress: Finished:  basic game ; Working on: explanatory text, story text
Things are officially going well. Starting last week most of our classes became devoted to finishing our HEW projects. This enabled me to meet the basic gameplay deadline one day early (whoo!).
HEW [...]]]></description>
		<wfw:commentRss>http://designblog.theirisnetwork.org/2009/02/22/t-minus-7-days-until-hew/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>T-minus 17 days until HEW</title>
		<link>http://designblog.theirisnetwork.org/2009/02/13/t-minus-15-days-until-hew/</link>
		<comments>http://designblog.theirisnetwork.org/2009/02/13/t-minus-15-days-until-hew/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 13:47:50 +0000</pubDate>
		<dc:creator>tekanji</dc:creator>
				<category><![CDATA[Competitions, awards, etc]]></category>
		<category><![CDATA[HEW 2009]]></category>
		<category><![CDATA[Looking at the process]]></category>
		<category><![CDATA[Navel gazing]]></category>
		<category><![CDATA[hew]]></category>

		<guid isPermaLink="false">http://designblog.theirisnetwork.org/?p=88</guid>
		<description><![CDATA[
HEW 2008 &#8211; Level 1 (Unfinished)
Current Deadline: Finish basic gameplay by February 19
Current Progress: Start room and level 1 finished
Not sure if things are going better than expected, or worse. On the one hand, I&#8217;ve spent a lot of time procrastinating (or taking care of other things). I got sidetracked by an assignment to code [...]]]></description>
		<wfw:commentRss>http://designblog.theirisnetwork.org/2009/02/13/t-minus-15-days-until-hew/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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