Note: This information is based on the Japanese gaming industry.
I’m sure most people who play games have contemplated at one point or another what it would be like to be one of the people making the game instead of just playing it. But for those serious about breaking into the industry, it’s a long step between “I want to make games!” and actually doing so. Before anything else, it’s a good idea to familiarize yourself with what kinds of jobs are available.
Here is a simple breakdown of the basic jobs you can get at a gaming company:
| Job Title | Description |
|---|---|
| Producer | A producer is the person who decides the what general content of a game (plot, setting, etc) will be. They are also responsible for the finances, including trying to ensure that the product sells. |
| Director | A director is responsible for determining the main content of the game. They also have the responsibility of ensuring that the game is put out on time and as interesting/fun as possible. |
| Planner | A planner is responsible for thinking of ways to make the game more interesting. There are many ways that a planner does this, one of which can be scenario writing/scripting (working out the details of a scene). Planners also act as intermediaries between the programmers and graphic designers. |
| Programmer | A programmer is responsible for writing the code that enables the game to run. |
| Graphic Designer | A graphic designer is responsible for the graphics of the game. This covers a wide variety of areas from character to background design, requiring knowledge in both 2D and 3D design. |
| Sound Engineer | A sound engineer is responsible for the sounds and music in a game. |
The most widely-known jobs are the programming and graphic design ones, but what about a “game designer”? There isn’t actually a “game designer” position; the term usually refers to the job of a game planner, but can also cover that of a director or producer.
Programmer, graphic designer, and sound engineer are all entry level jobs. Planning is on the cusp; it’s possible to get a planning job without any prior work experience in the industry, but it’s less likely. Director and producer jobs are usually earned through promotion.
For those interested in producing and directing, planning seems like the obvious track for promotion, but the reality is that programmers and graphic designers are just as likely to be promoted to those jobs. For example, the basic promotion track for a programmer looks something like this:

Ultimately, for those serious about getting into the industry it’s a good idea to do as much research as possible into the industry and to then work towards getting the job that seems to fit you the best.



